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Jared Mason
Computer Graphics 2
This model was constructed using the program 3D Studio Max. It was created from a basic hexagon. The hexagon was beveled and extruded until it reached a spaceship shape. It was then expanded upon until it reached the final model. It's UVW map was then laid out until each polygon was separated from the others. A texture was designed in photoshop, based on the UVW map. This texture was then applied to the ship. The final model was then placed on a background for display purposes.
Images
Spaceship: Modeled in 3D Studio
Basic Shape
This shape was created from beveling away from a hexagon.
Before Materals
Hinge, bevel, and extrude were all used to customize the ships body.
Spaceship Poster
The ship was then given a background in order to create a nice looking poster.
Basic Shape
This shape was created from beveling away from a hexagon.
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Spaceship Orbit
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